Fire Emblem: Fates, Revelation Review

Ah, you’re some Vallite Creep instead. Wonderful.

The third and last route of the game is Revelation, which follows Corrin in Valla. The Revelation route is known as ファイアーエムブレムif インビジブル・キングダム (Fire Emblem if Invisible Kingdom) in Japan. Valla is called 透魔王国 (Tōma Ōkoku), which means Toma Kingdom, but is also referred to as the Invisible Kingdom, as the title of the game suggests.

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Valla is a nation hidden beneath the Bottomless Canyon. The Silent Dragon named Anankos killed the Vallite king and took over the country. Valla hardly has any contact with the outside world, and only the Nohrian and Hoshidan nobles know of its existence. The country’s lands are small pieces of land, floating through the sky.

Once Anankos took over Valla, Queen Arete and her sister Mikoto fled the land. Mikoto took her child, Corrin, to Hoshido and eventually married King Sumeragi. Meanwhile Arete brought her daughter, Azura, to Nohr and married king Garon.

Most of the people that lived in Valla were killed by Anankos, and those that still live are merely puppets to his plans to destroy humanity. Anankos has the power to bring back the dead and control their bodies, as is seen with Mikoto, Sumeragi and Arete, whom you all fight at the end of the game.

In the game, it is revealed that it is the King of Valla, Anankos, who is behind the war between Hoshido and Nohr. He has taken control over Garon’s body, and King Garon is no longer himself. And so Corrin decides that they need to gain help from both countries so they’ll be strong enough to travel to Valla, and destroy Anankos.

Revelation has a total of 28 chapters (29 if you count the extra chapter 6) and 22 Paralogue chapters. This is all excluding the Hero Battles, which are linked to the Amiibos and the Xenologue chapters. There are enough chapters to keep you busy and entertained for a while.

Revelation is similar to Birthright in that there are infinite skirmishes/scouting options and gold, so you’re able to train every single character as much as you want, and buy all items you need without too much trouble. Yet, unlike Birthright, where Defeat Boss or Rout Enemy are the only goals to win chapters, Revelation’s chapters have a few more requirements to actually win chapters. An example of this is that some chapters require you to active all Dragon Veins in the map. This makes some of the chapters more similar in fashion to Conquest.

Because grinding is easy in Revelation, it’s a lot easier to beat the chapters in the game. It’s easy to train up the units you like until they’re so strong, the enemy doesn’t stand a chance against you anymore. Of course, not everyone enjoys this as it takes away the challenge of the game, but it’s very easy to do for those who wish to be overpowered. Revelation’s difficulty isn’t so hard. It’s harder than Birthright, but it’s easier than Conquest.

The story was a mess to me. In Conquest they prepare you for Revelation, as the story already mentions Valla, but Revelations’ story was a bit rushed to me. You start in Hoshido, then eventually end up in Valla and you fight Vallites, Hoshidans and Nohrians all together. You learn about Anankos so you try to take over Valla, and that’s it. But despite the fact it seems simple, so many htings are still left a mystery, and that annoys me a lot. The story seems incomplete, rushed and just overall a little boring. The whole idea of Fates was that you pick between Nohr and Hoshido, and I’m totally fine with picking neither and reuniting everyone, but the whole third kingdom was a bit weird as it come out of nowhere and was poorly done. It’s still enjoyable though, and still worth to play this route.

The first part of the game focuses on how Corrin chooses neither Nohr nor Hoshido, and therefor angers both of their families. Throughout the first couple of chapters, you will have to fight both Nohrians and Hoshidans, as both believe you have betrayed them and want you dead. Apparently, listening to a proper explanation of what is going on is very hard for royals, and so sentencing you to death is more appropriate. Well done, you’re all idiots.

In Revelation, you get all characters you are able to get in Conquest and Birthright. You will be able to team up with both the Hoshidan characters and the Nohrian characters.The first few to join you are Hoshidans, and as you go through newer chapters, more Hoshidans and Nohrians will join your party.

The only character you are not able to get sadly happens to be the most fabulous character in the game: Izana, Archduke of the Kingdom of Izumo, direct descendant of the gods, and five-time winner of the Best Hair award. Instead, this beautiful and amazing man dies in the Revelation route. He is replaced by Fuga, who comes from the same village as Hayato, and is actually the one who tells Hayato to join your group in Birthright and Revelation. I personally prefer Izana over Fuga a lot, since Izana is such a funny character. The party can begin because Izana is here- oh not, because he died. R.I.P. Izana, you fantastic being. We miss you and your fabulous hair.

As in all Fire Emblem games, there is an option to have characters support one another. In Fates, these support conversations are triggered by having units fight together (either in Pair Up or by standing next to them). Once they have gathered a certain amount of ‘hearts’, these two characters will be able to support. Not all characters can support with each other, but ever since Awakening, the amount of supports each character is able to have has increased, meaning almost every character is able to marry nearly every other character in the game. This is probably done solely for the fanservice as well as the child units.

The Avatar is able to marry every person of the opposite gender in the game. In Birthright, however, if you’re a female Corrin, you’re able to marry Rhajat if you wish. Fire Emblem: Fates is the first game in the series that allows same-sex marriage, despite only allowing this for the avatar, and only with 2 characters in all games combined (one for Birthright, and one in Conquest).

In order to have two characters marry each other, you need to unlock 4 support conversations. The first support is level C, then B, then A and finally S. Each character can only S support one other character. Personally, I felt a lot of the supports – mainly the S-supports – were very cringe-worthy.  Most of the regular support conversations were fine; not too interesting, and hardly revealing of said character’s personality or backstory, but they were entertaining enough to read. I wish they stopped at the A supports, as the S-supports are just horrible. They’re so rushed, and so random and generally just so BAD that it makes you cringe. Most of them were very awkward to read.

What I like about the supports in Revelation is that, since you get all characters from both routes, Nohrians and Hoshidans are now able to support with each other. Each character is able to support with two characters from the opposite country.

Gunter cannot be supported in Revelation, as he ends up being the ‘bad guy’ somewhere near the end. However, Scarlet, who actually dies half way through the game, can in fact be supported. I find this so strange because she dies, so there is no reason to support her at all. So why can you support her and not him? I mean, I wouldn’t want to support him ever, but it’s so strange that they didn’t remove both of them from the support options.

Personally, I married Xander in my Birthright playthrough. Why? Because he’s hot as hell, that’s why. I mean look at this overpowered, handsome piece of- Xander, look at Xander.

Something that bothered me in the game was how random some of the deaths were. Izana’s death was a tad strange but it sort of made sense, and was decently done. But Lilith died so randomly that I felt they just added it because they lacked ’emotional moments’ in the game. It made no sense for her to suddenly appear and then take a hit for Corrin. It was especially weird since she has nearly zero screentime in the game, she has nothing to do with the plot and isn’t relevant to the story at all, so having her die so randomly makes no sense and looks stupid.

I do like how some of the enemies are actually characters that are mentioned often, but had died so long ago you never thought you’d see them again. For example, you’re able to battle Arete, Azura’s mother. She has been brought back, and her body is under Anankos’ control. The same goes for Sumeragi, the late King of Hoshido. Even Mikoto, Corrin’s mother and Sumeragi’s second wife ends up being an enemy in the Revelation route. This made the storyline a little more interesting, though their appearances were random.

Despite its faults, I do recommend playing Revelation. The game is still fun, and while the story lacks a lot, it’s nice to get all characters together and to defeat the true evil of the story. It might not be up to the standards of some of the veteran FE gamers, but it’s certainly enjoyable and worth the try.

If you liked this review, please click like. If you’re interested in the other 3 parts of this review, please click on the following links:

General Review

Birthright Review

Conquest Review

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